not signs... patterns.
A downloadable game
Buy Now$1.00 USD or more
Created for TRANS ORACULAR JAM, hosted by stargazersasha and Moira Campbell.
Find patterns, reach meaning, separate signal from noise.
And take notes.
Not recommended for players who may experience psychosis and/or obsessive compulsions.
Included: a PDF designed for screens and a PDF designed for print, with facing pages for note-taking.
Free community copies available.
not signs... patterns. © 2024 by Rook Feld is licensed under CC BY-NC-SA 4.0
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Rookery Games |
Tags | Experimental, journaling, Tabletop, Tabletop role-playing game |
Purchase
Buy Now$1.00 USD or more
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
not signs, patterns (for screens).pdf 191 kB
not signs, patterns (for print).pdf 272 kB
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Comments
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i loved this. i think it makes the concept incredibly personal and relatable, and (i'm trying to be vague here) especially, choosing to go through it at 10:30 at night when i had a rough day and decided -- you know what, no, i didn't have the energy to write things down, i'd keep it in my head -- adfsjd the *dread* it evoked, and also just my own intrigue: 'but we might miss something cool or interesting!'
(agh this IS hard to speak about without feeling like you're giving things away. which is, itself, a really interesting reaction to a piece about signifiers.)
it's especially evocative because of the really fantastic design -- the minimalist but feeling of 3-D on a 2-D layout and the use of space is its own discussion but i'll stop rambling at you now. really, really well done though <3
This made my entire week. I'm so happy it worked for you and that it affected you that way. Not to celebrate dread lol
Your comment is incredibly thoughtful; I very much appreciate the ramble. You clearly get what I was trying to do, and that's such a gift to me. Thank you!
I thought this was an interesting experience! Which I know is kind of a meaningless observation, but it's sort of a tough game to talk about.
Glad to hear it! I appreciate your comment, however vague. I was definitely very intentional about what information I included and where, so vagueness is appropriate.
Just to be a little clearer, for the sake of not damning with faint praise and leaving things up to the sometimes-euphemistic "interesting", I mean the game experience resonated with me, which is what I think games should try to accomplish, artistically, so. That is probably more helpful, slightly XD
Thank you for saying so! I do aim to make things that resonate with people :)